Hello
I would like to know that since character creator uses UDIM’s and when I import character form CC to blender why I don’t see the U space tiles too? I see UV’s are laid side by side o nthe UV space in blender. They are laid from left to right and starting with head then comes body, arms etc.
When I select head texture in blender I see it on the UV space under head UV, but when I select body texture for example I also see it on the same spot under head UV. SInce there is only 1 tile avialable in blender for udims UV’s everything alwasy show under the head UV. How I can make it so that I see right texture under right UV so when I select the body texture for example I see body texture under the body UV not head UV?
I ask this since I think it’s critical when re painting the textures and using UV’s as guidelines and stoppers so I don’t accidentally paint wrong part when I paint the texture on the UV space instead the 3D viewport.