Tips for reducing aliasing (jagged edges)

Hi everyone !

Because one of my users asked me this question, I thought other people might have encountered it too, so I decided to share it here.

I can briefly explain this problem. This problem is called aliasing. It is a very common problem in the CG world, especially in Realtime. Therefore, the gaming industry has developed many ways to solve it or alleviate it. The more common ones are TAA and DLSS.


Our screens are made of pixels, and all images and videos are made of pixels. When a thin line is vertical or horizontal on the screen, it is great, but when the line is at an angle, it becomes jagged.

:small_blue_diamond: TAA (Temporal Anti-Aliasing)
Purpose: To reduce aliasing (jagged edges) and flickering.
How it works:
TAA compares data from previous and current frames, using temporal data to smooth out edges.
It works well in dynamic scenes by reducing shimmering and jagged lines.
The downside is that it can cause blurriness or ghosting artifacts.

:small_blue_diamond: DLSS (NVIDIA’s AI-based technology)
Full name: Deep Learning Super Sampling
Purpose: Improve performance while maintaining or even enhancing image quality.
How it works:
DLSS renders the game at a lower resolution (reducing GPU workload), then uses AI upscaling (super resolution techniques) to produce a high-resolution image.
It includes built-in anti-aliasing and often results in sharper visuals than TAA.
DLSS uses deep learning models and temporal data to reconstruct detailed images.

In iClone, TAA and DLSS are not enabled by default, because both of them will affect performance and visuals.

DLSS is commonly used for Realtime. Currently, most AAA games support it. You can find it in iClone 8 and above, in the performance section, but enabling it may slightly blur your details.


TAA is commonly used for static images or Final Render video, which will make your Render time a little longer, just a little, faster than traditional super sampling.

You can find TAA in iClone 8 and above, in the Render Quality section.
Note that TAA will make your video blurry, so you can turn up the Output Size to 3840x2160, like using Super Sampling with TAA at the same time.

For iClone 7 users, you can try the super sampling in the Render Quality section to reduce aliasing, but it is not working perfectly, still flickers sometimes.

I hope this article helps you guys

Ranger J


Ranger J
My Product: 3D Models and Assets - Reallusion Content Store
My Artstation: https://www.artstation.com/mynameisjeya

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