Texture UV

UV coordinates, texture, CC4, (Blender)

I’m looking for a solution primarily in CC4:

when I export a character to FBX, CC4 actually creates UV coordinates. Every time I export a character, the UV coordinates are distributed differently. Nothing is added or removed from the character.

  1. Can this be locked somehow so that they are all in the same place?


All parts of the character are exported to one texture.

The pants take up 1/3 of the texture, the hair also 1/3 of the texture, the other things 1/3 of the texture. The face texture is very small.

  1. Is it possible to determine the size of the UV coordinates somehow, if I want the face to be the largest?


I edit the UV coordinates in Blender via Data Link. Everything works as it should. In Blender I edit the coordinates, export the texture and load the mesh back into Character Creator with the new UV coordinates. I load the exported texture.
I convert the character to Game Character.

The UV coordinates on the face and body are actually created again - the texture does not fit. The UV coordinates fit on the accessories.

(this did not happen before the update - the UV coordinates were preserved even after the convert to game character)

  1. Can I lock the preservation of UV coordinates loaded from Blender somewhere?