UV coordinates, texture, CC4, (Blender)
I’m looking for a solution primarily in CC4:
when I export a character to FBX, CC4 actually creates UV coordinates. Every time I export a character, the UV coordinates are distributed differently. Nothing is added or removed from the character.
- Can this be locked somehow so that they are all in the same place?
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All parts of the character are exported to one texture.
The pants take up 1/3 of the texture, the hair also 1/3 of the texture, the other things 1/3 of the texture. The face texture is very small.
- Is it possible to determine the size of the UV coordinates somehow, if I want the face to be the largest?
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I edit the UV coordinates in Blender via Data Link. Everything works as it should. In Blender I edit the coordinates, export the texture and load the mesh back into Character Creator with the new UV coordinates. I load the exported texture.
I convert the character to Game Character.
The UV coordinates on the face and body are actually created again - the texture does not fit. The UV coordinates fit on the accessories.
(this did not happen before the update - the UV coordinates were preserved even after the convert to game character)
- Can I lock the preservation of UV coordinates loaded from Blender somewhere?