Stripping Bones

I’m looking for solutions for CC characters to play Unity animations correctly, as they do not seem to be targeting correctly. Is it possible to strip the bones from a character, create a rig in Blender in order to export to Unity?

Or even, can I import back to CC from Blender with the new rig intact?

When I was trying to use Unity I imported the character into blender and used autorig. The CC4 to Unity pipeline has a lot of issues with animations unfortunately.

AH! So, some validation that this approach works. Any tips you could provide, or is it pretty straight forward?