Good day everyone! In Unreal Engine 5.3.2, some “CC_Shaders” files have disappeared from the Content Browser, even though they are still visible in the Windows Explorer. The biggest issue is the absence of the file “SSP_Eye_Inner.uasset” because it is blocking the packaging of the build (game). When trying to drag this file from the “Auto Setup 1.37 For Unreal 5.3” Reallusion folder, Unreal says that it can’t import because it doesn’t recognize the file.
The Plugin settings have been set to “HQ Shader”. There’s been an attempt to completely reinstall the Reallusion Plugin by deleting both the “CC_Shaders” and “Plugins” folders, then doing a fresh install, but this hasn’t worked. There’s also been a test in other Unreal projects for UE 5.3.2 but with the same results.
If anybody knows how to tackle this issue, it’d be greatly appreciated!
Made an attempt to create a brand new empty project and import both Plugins and Content folder there. The same thing happens. The SSS Profile file is not recognized by Unreal and doesn’t import.
I understand that this error might be quite rare and that few people have encountered it. However, would anybody be kind enough to please share screenshots or properties of “SSP_Eye_Inner.uasset” so that I can reconstruct it myself from scratch?
Thank you so much for your response! I am actually talking about the settings window for the SSP_Eye_Inner.uasset. I re-created the file using an SSS Profile, but I don’t know what the actual settings should be. This file is located under Content/CC_Shaders/Eye_Shader/SSS_Profile
I understand your explanation. However, when I checked in Unreal, I found that the SSP_Eye_Inner.uasset does not seem to have a settings window for adjustments. I’ve provided my folder structure for your reference.
It looks like you have the same problem that I have. Your SSS file appears in Windows Explorer but is not recognized by Unreal Engine 5.
Have you ever generated a packaged build of your Unreal project and then checked if you don’t get an error regarding the eyes or if the eyes appear normal in the packaged build? In my case, the eyes were working fine in Editor during Play, but not in the packaged game. In fact, the game wouldn’t package because it would run into an error involving the SSS_Eye_Inner.uasset.