Does anyone know if there’s a way to take the bloom effect off of specular highlights? I’m working with them in toon shader, and I’m trying to get my highlights to have the same clean hard lines to them as the shadows do. You can see in the pic included that the shadows form a neat clean divide between colours, but the speculars still have the fading out bloom.
I’ve been playing around with different setting and sliders for a while but so far no luck.
I’ve also included an example of the sort of effect I’m aiming for from Spirited Away.
Any tips anyone could provide would be awesome. Is this even possible?

