After activating the clothing simulation, the clothing does not stay in place on the character and does not render correctly. The influence maps have been set. The entire outfit falls to the ground.
There are 2 possible reasons for that.
First, the weight map is not drawn properly and parts which should stay in place (pinned) on UV map painted with white or gray shades. You should inspect that.
Second reason is that UV map itself is not optimized for soft cloth physics. Often times you may find overlapped UV islands for various parts of the cloth. In which case a separate material should be created with the same texture and overlapping islands split between 2 materials. This needs to be done outside of CC (like in Blender).
Thanks for your help.
I figured out what the problem was. It turns out that the black wasn’t quite black where it was attached. Once I made the correction and filled in those areas with black, everything worked. Thanks again.
