Soft cloth simulation [physics]

Please could reallusion create collision shape that is a duplicate of the character in low res , the excisting collision shapes are stressful to use and even dont get close to desired expectations .

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Hi…

Thank you for the feedback. I will pass this on for consideration.

If you have any future requests, I would advise placing them in the Feedback Tracker. The FT is the best way to get new feature requests logged and considered for future updates. Thanks.

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thanx i really appreciate that

Yes please. And i am super frustrated. I been asking for years for someone to create a wudang robe with physics. I came close before but no one would help. I got frustrated abd learned marvelous designer. Spent a week making an awesome robe. I bring it in cc5, arranged collision shapes, made a physics map and applied all settings. The physics ignores the colliders in the legs completely. I cannot figure ot out. I used every shade of black and white, every setting, every collision shape. I am enraged… what am i doing wrong???

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Download this free asset and see if that’s any help regarding weights and collisions.

https://marketplace.reallusion.com/red-robe-629797

But regardless, don’t expect a perfection with this outdated NVIDIA physix engine.
Also do not work in CC, specially with such a complicated physics wise assets such as capes/robes.
Transfer to iClone, settle in initial pose for a few seconds and then blend with desired animations.

Finally, you may workout better cape physics handling by animating a custom collision shapes individually per given animation - extra effort, but better results: Dynamic Collision Shapes for Soft Cloth in iClone

No major issues animating this cape either in iClone.

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Iclone should have a new physics engine…

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I’ve been vocal about this for a decade, but patching existing engines or introducing another physics collision–based engine nowadays doesn’t make much sense. As AI continues to advance exponentially, RL has no choice but to work toward introducing an AI-based solution—not only for soft cloth, but also for rigid and liquid physics. If that ever happens, it would probably involve a cloud-based solution, deep training, and so on.