Please could reallusion create collision shape that is a duplicate of the character in low res , the excisting collision shapes are stressful to use and even dont get close to desired expectations .
Hi…
Thank you for the feedback. I will pass this on for consideration.
If you have any future requests, I would advise placing them in the Feedback Tracker. The FT is the best way to get new feature requests logged and considered for future updates. Thanks.
thanx i really appreciate that
Yes please. And i am super frustrated. I been asking for years for someone to create a wudang robe with physics. I came close before but no one would help. I got frustrated abd learned marvelous designer. Spent a week making an awesome robe. I bring it in cc5, arranged collision shapes, made a physics map and applied all settings. The physics ignores the colliders in the legs completely. I cannot figure ot out. I used every shade of black and white, every setting, every collision shape. I am enraged… what am i doing wrong???
Download this free asset and see if that’s any help regarding weights and collisions.
https://marketplace.reallusion.com/red-robe-629797
But regardless, don’t expect a perfection with this outdated NVIDIA physix engine.
Also do not work in CC, specially with such a complicated physics wise assets such as capes/robes.
Transfer to iClone, settle in initial pose for a few seconds and then blend with desired animations.
Finally, you may workout better cape physics handling by animating a custom collision shapes individually per given animation - extra effort, but better results: Dynamic Collision Shapes for Soft Cloth in iClone
No major issues animating this cape either in iClone.
Iclone should have a new physics engine…
I’ve been vocal about this for a decade, but patching existing engines or introducing another physics collision–based engine nowadays doesn’t make much sense. As AI continues to advance exponentially, RL has no choice but to work toward introducing an AI-based solution—not only for soft cloth, but also for rigid and liquid physics. If that ever happens, it would probably involve a cloud-based solution, deep training, and so on.
I looked at your cloth, copied the physics settings, tried to keep black areas to the minimum, and its acting crazy. Now it sticks to the legs and acts like there are no physics. Where the robe crosses is completely messed up. Its so frustrating
Try minimizing “friction” and “drag” and increasing “solvent frequency”. Also mesh quality is important. Should not be too dense or too low poly.
Regarding collision. At rest pose (T-pose or A-pose), which should be at the first frame of simulation and run at least for a second, cloth mesh should be above any collision shape. Otherwise, mesh would go inside the collision shape and be dragged along. Animation should be not be overly extreme and fast.
If you want you can share the project with me, I will look at it.
How do i share it?
You may upload it to some cloud like Google Drive, share it and post a link here or privately via PM.
I would appreciate it if you could take a look for me, thank you
Unfortunately I cannot open it. I am still with CC4. iClone project would not work either as the character is having CC5 elements.
Maybe Rampa can look at it ![]()
when the pants are deleted the cloak physics are ok , but your avator need them hehe , some sculpting might work well making the pants fit the body , i couldnt sculp coz it kept lagging try using blender the pants are making the back look wrong ,https://drive.google.com/file/d/1ptZFd19jauYax9Vh169W9oNW-n9cdJQF/view?usp=sharing
So I did take a look at your robe. You’re really almost there. UV and weight map are fine. It looks like it just needs a redo work to get it looking nice. The best way to do that is just revert the robe to it’s original shape by converting to an accessory, then transferring the skin weights again. Make sure to use the “Dress” preset. In the lateral partitioning section, set the arms so they do not cross weight to the torso at all. See my video.
Manual page for setting the arm layer to avoid cross-weighting:
https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/08-Creating-Custom-Assets/Arms-Layer-for-Transferring-Skin-Weight.htm
You are f*(#!^& awesome! Thank you!
Is there any way my computer could be what is causing it?
You have not actually shown us what was “it”. Make a video with the issue…
Well i redesigned and took a break. Now its trash… ![]()

