I’m running into a skinning mismatch between Character Creator 5 and Unity.
Software versions:
- Character Creator 5
- Unity 6000.3.16
- Export plugin: Auto Setup for Unity v2.2.6
Issue:
The cloth mesh around the legs looks perfectly fine in CC5 — no visible deformation or stretching. However, after importing the model into Unity and playing the same animations, I’m getting noticeable vertex stretching on the cloth in the leg area. The rest of the model and rig behaves as expected.
What I’ve already tried:
- Exported strictly using the built-in Unity preset via Auto Setup.
- Confirmed Skin Weights in Unity are set to 6 and more Bones.
- Re-applied Transfer Skin Weights in CC — no change.
- Rig is set to Humanoid, avatar configures correctly (all bones green)
Screenshots:
- Image 1: Cloth in Character Creator (no distortion)
- Image 2: Same area in Unity during animation (vertex stretching visible).
Any pointers or ideas on what else could be causing this discrepancy would be much appreciated


