🔦 Showcase Spotlight: How Three Developers Without an Art Team Built a Cinematic Horror Game

Hey everyone!
This Showcase Spotlight looks at how a small indie team created a cinematic survival horror experience without a dedicated art department, using real-time tools to build characters, cutscenes, and atmosphere efficiently.

:sparkles: Read the full article on Reallusion Magazine:


:point_right: Who’s behind this?

This article features the three-person team behind the indie horror game Connection: The Nightmare Within. The project was developed by brothers David and Armen, along with Paul, who handled extensive playtesting and helped accelerate bug discovery throughout development. With backgrounds spanning cinematic production and engineering, the team combined their skills to build a horror game inspired by classics like Resident Evil, Silent Hill, and Alone in the Dark.


:point_right: What’s the workflow about?

  • Creates production-ready characters using Character Creator as the foundation
  • Animates cinematic sequences using iClone for real-time character animation
  • Integrates characters and cutscenes into a Unity game pipeline
  • Uses real-time tools to accelerate character production for a small indie team
  • Builds cinematic horror scenes inspired by classic survival-horror camera styles

:pushpin: This project demonstrates how even a small team without a dedicated art department can create polished cinematic experiences by combining efficient character tools with a streamlined real-time pipeline.

:sparkles: Read the full article on Reallusion Magazine: