Hey everyone!
This Showcase Spotlight highlights an in-depth review of the CC5 → Blender pipeline, where cinematic creator Martin Klekner explores how Character Creator 5 integrates into his professional Blender workflow.
Read the full review on Reallusion Magazine:
https://magazine.reallusion.com/2026/01/30/character-creator-5-for-blender-martin-klekners-review/
Who’s behind this?
This article was authored by Martin Klekner, a filmmaker and educator known for creating high-quality cinematic training content for Blender artists. Through his structured teaching approach and production experience, Martin evaluates how Character Creator 5 fits into real cinematic pipelines, focusing on practical usability, deformation quality, and rendering results inside Blender.
What’s the workflow about?
- Builds animation-ready characters in Character Creator 5, focusing on clean topology and deformation
- Transfers characters seamlessly into Blender using the CC Auto Setup pipeline
- Evaluates shader compatibility and material translation inside Blender’s rendering system
- Tests deformation quality for body movement and facial expressions
- Assesses how CC5 improves production speed for cinematic projects
This review offers valuable insight for Blender artists considering adding CC5 to their character creation pipeline, especially for cinematic animation workflows.
Read the full review on Reallusion Magazine:
https://magazine.reallusion.com/2026/01/30/character-creator-5-for-blender-martin-klekners-review/
Let us know how you’re currently integrating CC5 with Blender in your workflow!