Hey everyone!
I’d like to share a new Showcase Spotlight featuring a detailed character creation workflow that takes a custom vampire character from CC5 sculpting and HD detailing into Unreal Engine 5.7 with real-time facial animation — straight from the article.
Who’s behind this?
This showcase was authored by Marlon R. Nuñez, Creative Director at Digito and creator behind @mrnunez3D on YouTube. With over 13 years of experience in digital humans, real-time workflows, and stylized realism, Marlon has worked across games, cinematics, and XR productions, bringing a seasoned pipeline perspective to this CC5-to-Unreal workflow.
What’s the workflow about?
- Blocks out and refines a custom vampire base in CC5 before exporting to ZBrush for sculpting
- Uses a combination of sculpting (Clay Brush & Dam Standard 2) to define primary/secondary forms and Polypaint for tone visualization in ZBrush
- Refines anatomical detail using CC5 HD morphs & subdivision tools after GoZ import
- Styles clothing with CC5 clothing packs plus CC5 Edit Mesh tools for silhouette and fit
- Grooms hair using XGen in Maya and imports as Alembic into Unreal
- Sets up the character in Unreal Engine 5.7 with morph targets and control rig for real-time use
- Assembles lighting and effects inside Unreal for cinematic presentation
- Uses MetaHuman performance capture and control rig tweaks for facial animation and audio sync
This showcase is a strong example of combining CC5’s character creation tools, ZBrush sculpting, and Unreal Engine’s real-time animation capabilities, especially for stylized semi-realistic characters.
Check out the full article on Reallusion Magazine for complete step-by-step insights and visuals:
https://magazine.reallusion.com/2025/12/04/building-a-custom-vampire-character-from-scratch-with-cc5-and-unreal-engine-5-7/
Let us know which part of this CC5 → ZBrush → Unreal workflow you’re most excited to try! ![]()
