🔦 Showcase Spotlight: AI Video Mocap for Indie Game Developers — José Antonio Tijerín's Workflow

Hi all,

This Showcase Spotlight highlights a practical workflow for indie game developers, where José Antonio Tijerín explores how iClone 8 and Character Creator 5 come together for an affordable, fast NPC animation pipeline.

:sparkles: Read the full article on Reallusion Magazine: :link: AI Video Mocap Brings Studio-Level Productivity to Indie Game Developers - Reallusion Magazine

:point_right: Who’s behind this?
This article was authored by José Antonio Tijerín, a digital illustrator and 3D sculptor, and the creator of the video game “Dear Althea” on Steam and the content pack “We’re Besties”, available in the Reallusion Content Store. reallusion

:point_right: What’s the workflow about?

  • Generates diverse NPC variations from a single base character using ActorMixer in Character Creator 5
  • Converts high-poly characters into optimized low-poly assets with a single texture for scalable performance
  • Captures realistic motion from everyday phone footage using iClone 8’s Video Mocap
  • Refines captured motion by fixing bone vibration, foot sliding, and incomplete leg data
  • Exports characters and animations directly to Unreal Engine 5 via Live Link and Auto Setup All-in-One

:pushpin: This workflow offers a practical solution for indie developers looking to populate game worlds with lifelike, custom-animated NPCs — without the cost of traditional mocap suits.

:sparkles: Read the full article on Reallusion Magazine: :link: AI Video Mocap Brings Studio-Level Productivity to Indie Game Developers - Reallusion Magazine

Let us know how you’re currently handling animations in your indie game projects!