Sending multiple motions to same scene causes additive behavior?

I’m rendering an animation with Iclone/Blender pipeline for the first time.

Everything is taking place in the same scene, so I’m using a single Blend file.

The first motion I sent over went fine but when I sent a second I noticed the face was off and the arms were raised from the body. I then realized the face animation on the second motion was added from the first motion. So, I started poking around clicked on the “clear” button with the first animation selected in the animation tools drop down.

This had the effect of clearing the incorrect face animation. But I still have the issue of the arms raised from the body.

I thought maybe it was additive from the bind pose but hitting “clear” on the bind pose does not fix the issue.