RTX beta2 0806 & 4070 TI compatibilty

Hi
I’ve been working in the Iclone RTX beta2 0806 with a large project (11.5 GB) for the last few months using an RTX 2070 Super with no problems ( except long render times) I installed the 4070 Ti Super yesterday and have been struggling to open this project. The View port was high contrast black and white like a negative infrared film then went completely black. The only things visible were cameras. I could not work inside the project, clicking on anything produced an Error message “failed to create texture 0x80070057” then IClone closed and remained corrupted. I removed all but one assets and characters from the project in the standard Iclone , saved as DX11 then converted to RTX in the Beta RTX version and everything is normal and functions properly.

There is something in the original project that seems to be incompatible with this card. I dont want to have to start this mammoth project all over again. A short cut to finding what ever might be incompatible with this card would be greatly appreciated, thanks!

Hi Heb_Gnawd,

Could you please upload your file and share a Google Drive link so we can investigate the issue? Alternatively, you can submit a ticket with the file attached directly to our Feedback Tracker. One of our team members will look into it as soon as possible.

Thanks!

Thanks for replying . The file is too large for the feedback tracker. I’ll fill out a ticket and send them the link to my cloud drive.

The file is 11. 5 GB and can be downloaded here

thank you

I am not really sure how you’ve been working in RTX mode and RTX2070, but the project does not practically have any lights for RTX mode. Directional lights would not go through confined room walls without windows.
I also initially got practically black view-port after RTX conversion until I started adding point lights inside the room. At some point I also got that 0x80070057 error, but I believe it’s due to VRAM overload. I have 24 GB of VRAM (RTX 3090Ti) and it’s fully used.
RL might have some more comment on issues.

Here is a scene with 3 point lights added

Thanks for responding, actually I had wind in my sails with the 2070 Super up until yesterday, and the 2070 only has 8G of VRAM. Except for rendering time which was 103 seconds a frame as opposed to 12 seconds with the 4070 Ti with exactly the same render settings.

I’m new to RTX. I wasn’t aware of special lighting requirements for RTX rendering that aren’t required for DX11. As you can see I haven’t lit this project yet but I was able to work in it and render it using the RTX 2070 in RTX. The black viewport occured only after installing the 4070 ti Super. The reduced project file ( I took everything out but the piano and the pianist you see in the far left hand corner of your screen capture) I am able to open and render with the 4070 Ti without alarms or crashes. This is a screen capture from an 8 sec RTX render using the 2070

Yeah, I think there is a possibility that RTX 2070 is not fully compatible with RTX render engine. Otherwise you would’ve been getting the same result as with 4070 or 3090 as I have. I suppose RL would have more info for that matter.

One thing is for sure though, confined space would not pass the light through from outside with any true light physics engine such as RTX, Iray and others (Directional light specifically since its source is not defined and is always coming from outside).

This is a simplified example of RTX lights behavior test in confined space (camera and a sphere are inside of the scaled cube):

Hi Heb_Gnawd,

Thank you for sharing the link to your files and submitting a ticket through our Feedback Tracker. I have also forwarded the link to the FT team and followed up with them regarding your issue. It should now be in the queue for testing.

We’ll keep you posted as soon as there are any updates.

Thanks!