Any chance we can get an option to export rigged clothing only? I’m in the process of teaching my son how to use Skeletal Mesh Component slots with the Set Leader Pose Component in UE5, so he can work on his game dev class project. We wanted to use CC5 instead of Metahuman, for obvious reasons but I’m having to manually remove the base model in Maya and in doing so, I end up with clothing that’s not Y-Up. Now, once you put it in it’s proper socket, it aligns perfectly with the CC5 model, but it would be much more efficient to just be able to import rigged clothing only.
EDIT - Here’s a link for the feedback tracker if anyone else is interested in this:
FBX Clothing Only Export
Thanks for the feedback.
As well as discussing here, the best way to get new features added is to put them in the Feedback Tracker. The tracker is monitored by the relevant dev teams and all requests are logged and then considered for future inclusion. 
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I’m more curious if it’s possible, Peter. For example, I know you can’t export body morphs from CC, which is fine, 'cos it makes me force Kiddo to sculpt in ZBrush, to get practice, but I wasn’t sure if exporting rigged clothing only fell under the same EULA type like with body morphs. Right now, I’m having him take the UE assets I have that he likes and manually painting weights in Blender, instead of using the CC5’s built-in features, 'cos he needs the practice and I’m an evil Dad. 
It’s character building (literally and figuratively). 
I’ll throw a message in the feedback tracker to see if it’s a possibility. Thanks for the assist. 