Out Left Productions, a Dublin-based boutique studio, specializes in award-winning animation and live-action projects. Founded by filmmaker Richard Keane, the company delivers innovative, high-quality content. Their latest project, Scrap Metal, utilizes Reallusion’s tools like ActorCore, iClone and Character Creator in Maya to redefine visual storytelling. Discover groundbreaking creativity and global appeal.
It get “This video is private” on the embedded video.
It seems they only used Actorcore & Iclone for background crowds, quote from Article:
Beyond the main action, iClone and ActorCore were key in bringing our crowd characters to life and making the bustling city feel alive. Using a combination of motion-capture assets from ActorCore and iClone’s real-time animation capabilities, we could efficiently populate scenes with background characters performing natural movements—like walking, chatting, or interacting subtly with their environment. This process added depth and energy to the world without requiring extensive manual animation.”
Here is a short “teaser trailer” obviously not rendered in Iclone
Not sure how their use of Iclone is “revolutionizing animation” But there are far better (albeit extremely expensive) crowd solutions for Maya
that include physics such as “Golaem”
Looks like Golaem was acquired by Autodesk. You can apparently no longer buy it via the Golaem online store, but, if I understood it correctly, there is a free version to try (if you are a Maya user).
Well “free & unlimited” but renders with a watermark so you cannot really use it in production unless you buy the full licensed version.
I already have my background distant Crowd solution with my procedural crowds addon for Blender.
no complex collision physics but a few simple “avoidance” & path following behaviours though.
@AutoDidact
I was just trying to find out what exactly “extremely expensive” meant, so I went to their website (not the Autodesk one) and could not find any prices.
Actually I was thinking of the old pricing ( and free trial limitations)before the Autodesk acquisition which was $9000 for a perpetual.
As of last summer (Aug 2024) it officially went into “Autodesk limbo” until we hear official news of it being integrated into some future build of Maya under a new name.
Just as the powerful stand alone Niad Fluid and smoke simulation software was absorbed By Autodesk years ago, only later to re-appear as the Bifrost system we have in Maya today.
I see.
Yeah, that is pretty expensive for an addon.