Hey guys,
I’ve managed to get an RPM avatar in Tpose with facial Arkit infos, then converted it into FBX and imported it to CC4.
Unfortunately when in Tpose the body seems to have elongated neck and shoulders to close to from the central part of the body, and when animated it gives the avatar a really strange skeleton it seems.
I’ve probably missed something in the export options of Blender…
Can someone help me please to get this fixed?
There is nothing special exporting FBX from Blender, except maybe disabling “Add Leaf Bones” in Armature on export. But I generally do not like that skeleton. I’d advise to run it through Accurig and properly position clavicle and upper arm bones for better shoulders.