Ready Player Me to CC4 ? (Export settings in Blender to FBX)

Hey guys,
I’ve managed to get an RPM avatar in Tpose with facial Arkit infos, then converted it into FBX and imported it to CC4.

Unfortunately when in Tpose the body seems to have elongated neck and shoulders to close to from the central part of the body, and when animated it gives the avatar a really strange skeleton it seems.

I’ve probably missed something in the export options of Blender…
Can someone help me please to get this fixed?

Thank you so much in advance!

There is nothing special exporting FBX from Blender, except maybe disabling “Add Leaf Bones” in Armature on export. But I generally do not like that skeleton. I’d advise to run it through Accurig and properly position clavicle and upper arm bones for better shoulders.

You may also try Proportion and Adjust Bones, but latter does not work right for Humanoids (I have a ticket about it)

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Thank you @4u2ges ! You’re always here to help everybody, I’ve read many of your posts, you’re the best! :slight_smile:

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