I’m using these animations from the actore core pack (stunt)
Does anyone know why they’re not the same when exported to Unreal? As you can see, the floor plan is missing.
Is the motion W11_Leg Throw to Wall.rlmotion?
I tried using this motion with Unreal 5.6, iClone 8.54, and the latest version of Live Link, but I wasn’t able to reproduce the problem.
If you apply the motion to any iClone character (such as Camila or Kevin), does the same issue occur?
I figured that out. The problem only exists with this character. It happens with any move where he gets off the ground. I wrote to the creator to see if he knew.
Well, after several tests, I’ve come to a conclusion:
The crash occurs ONLY at one level of the project.
I tested it on a clean project and it works fine…
It’s a problem with that Unreal project.