Problem with DAZ -> CC5 -> UE5.7

Hello,
I need to use DAZ gen9 characters in Unreal 5.7 and i’m using CC5 as a bridge.
I made a first try using a native CC5 characters and is worked very well.
Then i tried with a DAZ character. Everything looks OK at first sight.
I’ve crated control rig for both skeletal meshes and there i set all the physical bodies to be kinematic except those in the arms (upper arms and hands).
I’m expecting the arms to fall naturally.
The CC5 native character works well:

But when doing the exact same thing with the DAZ character (which, apart from being imported from DAZ, went through the exact same workflow), i get this:

I checked that the skeleton structures are identical on both characters, i tried to change the physics assets (adding/removing constraints) with no result. As soon as the arms get simulated, the wrists breaks.
As an example, on this capture, i simulated only the left upperarm and you can see that it breaks the left wrist, while the right one remains OK.

Anyone has any idea of what i’m doing wrong here ?

Thanks
Cedric

Hi,

Thank you for providing the detailed information.

If you don’t mind, could you send us the CC project file that was causing the issue so we can take a closer look?
You can send the file here: alanyang@reallusion.com

Thanks!

Thanks Alan for the help you provided by email.

The solution for anyone bumping here: it was all my mistake, i was assigning the wrong Physics Asset in the ControlRig (node “Instantiate from physics asset”).
My apologies for this issue and thanks for the help :slight_smile:

Regards
Cedric

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