By the way, there is this Turkish guy that does all kinds of physics simulations including ragdoll in C4D:
Nice!! C4D has really good constraint system
so it has been possible to make ragdoll”crash test dummies" in C4D for quite a while now as he is apparently still using R19.
But severely limited without the ability to retarget the ragdoll to your high quality “hero” character rigs.
The problem is that “old” software is often no longer supported or compatible with more recent OS and hardware. These days, I expect sims to run on GPUs; I kind of doubt that Poser could do that.
Poser supports GPU for rendering only but For Ragdoll you would not really need GPU
computing as it is just really bullet physics with constraints(on the characters joints)
as the Turkish guy on YT(ShadeDancer619) is doing.
I still run the 20 year old Endorphin Physics software and get real time viewport simulation.with no GPU
BTW the Old poser physics plugin is still available as a free open source plugin for poser.
I actually have a copy of the older poser 12
to run ragdoll simulations that I import to Iclone 7 Via 3D xchange
Someone really needing to create their own unique ragdoll sims for Iclone/C4D/ Blender could still buy poser 12 for $50 on Amazon and run the simulations in poser and export FBX to iclone to retarget to your CC4 dudes/gals
or buy Cascadure pro ,with its new ragdoll physics, for $396 (perpetual) and do the same
or buy Reallusion’s recently released 17 new ragdoll Actorcore motions for $59 and be limited to what is in the pack