UPDATE: THIS IS ALREADY A KNOWN BUG IN UNREAL 5.5 - SEE NEXT COMMENT IN THIS THREAD.
OLD POST:
There seems to be a bug in the latest AUTO SETUP FOR UNREAL (1.37.7211.1) with the latest iClone (8.52.3605.1) , with the latest version of Unreal (5.5.3). The facial morphs (for facial expressions) make the character distort all over.
I have submitted the bug in the FEEDBACK TRACKER:
I also made a quick video about it, and explanation is below:
First, in iClone (8.52.3605.1) I opened the Kevin speaking project, and went file > export > FBX. Then chose unreal, and exported.
Second, I downloaded the latest unreal auto setup from Reallusion:
Auto Setup for Unreal Download
Auto Setup for Unreal Engine | Free Download | Reallusion
Free UE Auto Setup tool for IC & CC MetaHumans helps game developers create animated characters with digital human shaders, cloth, & hair physics.
(Which is Version 1.37.7211.1)
Then I made a new 5.5.3 UE project, quit unreal, copy and pasted the “content” and “plugins” folders from the auto setup directory into my unreal project, then reopened unreal. I made sure to check that the logo for auto setup was in the top ribbon in unreal, and it was.
Third, I imported the FBX I exported from iClone. It came up with the auto setup popup, and I chose hq shader. Then in the next popup I chose all the specific settings that the instructions page says to.
Installing Character Creator & iClone Auto-setup for Unreal 4.
It imported - took a few minutes.
I opened the SKELETAL MESH and tried to adjust the MORPH TARGETS, and they were all messed up.
Then I opened the animation sequence that came across from iClone, and again, it was all messed up.