Opacity map hides parts of torso of body

Hello there. I have this issue where after I import the fbx after sculpting in Blender (using plugin → Blender Pipeline → import character from Blender after plugging in the opacity mask hides some parts of the torso. I have attached screen shots to show what I’m describing.


Screenshot 2

I can’t just play with the opacity sliders, I have to actually delete the opacity map so that opacity is removed as a shader input to fix the issue. Is there any advice you can offer beyond this work around. Thanks for your help.

Eddie

I’m NO Blender expert at all but it looks like the wrong Opacity map made it into the slot. The map you show could be related to eyebrows or so.

How that could happen is up to the experts.

Hi, thanks for your input. Yeah, it doesn’t resemble the detail observable in the other maps of the torso area. I found that if I right click on it and select “Adjust color” and move the brightness adjuster all the way to the right, the image becomes saturated with white and that fixes it so that I don’t have to delete the opacity image altogether.