Character Creator v4.62 (4.62.4523.1) has now been released (Sep. 24th, 2025)
Please update using the Hub.
If you still encounter issues after updating to v4.62, please continue to report them in this thread, and importantly also in the Feedback Tracker to get the issue logged. Thank you.
Several bug fixes.
Fixed
- Basic Editing
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The character’s bind pose was unexpectedly altered when exiting “Adjust Bones” mode after changing SubD levels.
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Unable to use the up and down arrow keys for hierarchical bone selection while in the “Modify > Skin Weights” mode.
- Animation
- Unexpected deviations from the original expressions when an iTalk is saved and reapplied to the character in certain projects.
- Export
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FBX export, with “Mesh and Expression Sequence” setting enabled, fails for viseme 1:1 characters. Feedback Tracker
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Mouth can’t open and suffers from inconsistent animation when mouth animation is export to Unreal via Auto Setup
- Load File
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Texture error after an application crash and unsaved project data is restored.
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Excessive hang times when saving motion-plus, applying motion-plus, or replacing a character in the project. Forum Post
- Optimize and Decimate
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Application crashes when a character without the diffuse texture is converted to an LOD.
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Character type reverted to Humanoid after running Optimize and Decimate > Custom > Facial conversion.
- Transformer
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Toenail mesh distortion on Daz Genesis 9 character imported via the Transformer. Feedback Tracker
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Missing arms, body, and eye data from the INI file saved with the Transformer.
- Render
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The viewport turns dark and flashes when the Reflection Shader is applied to an object with “Preference > Performance > Enable DLSS” is enabled. Forum Post
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iClone and CC crashes when “Preference > Performance > Enable DLSS” is enabled and “Mirror Prop (Reflection Shader)” is applied. Forum Post