Odd deform when moving rigify rig left foot on base character

In CC4 I exported a character with Smooth Mesh level 2 and in the FBX export selected use Subdivided Mesh and the blender option.

In blender I used the CC/IC pipeline to import the FBX and setup Rigify.

When I move the foot (CC3_Base_Plus_Rigify foot_ik.L) I get this weird deform in the left hip.

Looking at the weight painting I can see that most of the bones for the face also select that hip area. You can see it in the screen shot for the DEV-chin.R.

I fixed all the weight painting (at least I think so) yet the hip deform still persists.

Any suggestions on what else could be causing that issue or if there were options I should have selected to correctly rigify the subdivided character?

Thanks.

The face rig heat map weighting always fails on pre-subdivided meshes and it doesn’t seem to clean up the vertex weights. Blender just doesn’t like auto weighting the subdivided body mesh.

Your options are:

  • Turn off the face rig, when rigifying.
  • Or, do the subdivision in Blender with a Subdivision Surface modifier.

Subsurface modifier worked fine. Thanks for the help.