In testing out CC5 for our character pipeline, we’re having an issue following the new “All In One” plugin tutorials (both official and user-created). Everything seems to work fine until we hit the step where a control rig blueprint is supposed to be automatically created, but nothing gets created on our end. When we try to manually run Autosetup from the right-click menu on the skeletal mesh, nothing is created.
Additionally, when we bring just the skeletal mesh into the level, it is completely offset. The pivot is at the character’s center and set back 100 units on the Y-axis. Possibly related?
For clarity, we are using the trial version of CC5 - could this be the culprit? Is that functionality disabled in the trial version?

