my opinion for this particular iclone AI model (comfy ai )Many people seem to think that just because you can achieve a one-click render using AI, the job is done. In reality, these AI tools have numerous limitations that make them far from truly usable for full-fledged animation projects, whether it’s a movie, short film, or any detailed sequence.
In my opinion, investing so much time and resources into something that doesn’t offer full creative control is a misstep. For example, how do you manage dynamic lighting, control atmospheric elements like wind or physics interactions, simulate water flow, or handle cloth and particle dynamics? These are standard elements we’ve been controlling for years in traditional 3D software like Maya or Blender. The essence of 3D animation is having total—not partial—creative control so you can truly shape your story and connect with your audience.
Additionally, while something like Google VEO 3 might be a step in a more practical direction, it still doesn’t hand control back to the creator. Instead, it places that control in the hands of the AI itself. There’s simply no comparison to the flexibility and precision of traditional animation techniques. Great films have been made this way because artists had full command over every detail. Relying on a one-click solution might look nice for a hobbyist, but as a professional, what happens when you need to make nuanced changes, adjust colors, or shift elements around? These things that should be simple become complicated when you surrender control to an AI.
In the end, this path leads to more complexity and diminishes the creative process. While AI has its place, it’s best suited for concept art, still images, or previews—not for final professional animation work.
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What you say is correct, but think like this:
20y ago we could render a raytraced picture in hours, today we render raytraced videos nearly in realtime.
What i mean is you forget the speed of AI development, dyn lighting, controlling atmos…a.s.o will all be possible with the next updates. ( trained models ).
Wan2.2 ( a week old ) for example is a huge step forward to control lights, atmo and physics.
Yes, you’re absolutely right that AI is the future and a major trend. However, my main point is that it’s still a bit too early to rely on it for serious, professional work—especially when it’s not yet refined or fully usable.
For example, a big concern is that these AI models—like those in Reallusion or iClone—might eventually rely on a credit system. That means every time you render something and it’s not quite right, you’ll have to spend more credits to try again. And that can become a cycle of spending credits just to get a result you’re actually satisfied with. In other words, it becomes a bit of a trial-and-error game that eats up time and resources.
Now, I’m not saying AI is inherently bad. In fact, there are aspects of AI that can be really useful. But when it comes to the precision and accuracy needed for creative visual work, we’re not quite at a stage where it can replace traditional rendering or animation techniques. We have important existing tools that still need improvement. For instance, we can focused on polishing many IC features before jumping fully into AI integration.
So my argument is that we shouldn’t divert so much energy and resources into AI tools that aren’t fully ready yet. We need to fix the existing issues in our current software first. Otherwise, we’re just spreading ourselves thin on a technology that isn’t quite mature enough for professional use. Let’s focus on refining what we have, and then we can embrace AI more fully when it’s truly ready.
isn’t it concerning that a whole 25years later of the creation of iclone it can’t even render in the raytraced? raytraced has been introduced few years back but iclone wasn’t considered to have it but a barely few months old Ai software just came out and iclone is already integrated in it. people literally requested for raytraced for years . well i guess the community isn’t considered
This is not a new discussion. RL has made attempts to include raytracing, first with Indigo, which wasn’t suitable for animation at all, and then later with Iray, which sort of worked. I work entirely within iClone and CC and I don’t feel slighted. Raytrace rendering is only one possible option for animation and in my opinion a variety is styles should be available.
RL provides pipelines and people seem to be quite happy to use those. It allows RL to concentrate on the core functionality of their products.
Now if the use of AI is not for you that is fine but to just dismiss it as a waste of development time I see as just your personal opinion.
Realtime raytraced is a thing isn’t the same reason iclone people are in unreal engine? because of visual appeal? remove that unreal visual quality and iclone users will abandon unreal… indigo isn’t Realtime. people are not happy raytracing is a pipeline users have no choice that RL made it impossible to implement it in clone native engine . that’s why they kept running to iray then now to Nvidia onmiverse. why u saying its personal?? are u getting emotional? u clearly don’t want it because u don’t need it. isn’t it also ur personal bias? lastly why will u say its personal to me? .listen i can mention more than 30 users that have mentioned this concern to me in the past years because they actually believed i did a decent render with iclone native. if native render is improved today i gurantee 70% of iclone users will come back to iclone fully. u make it seem its only for my benefit? u dont have an idea how frustrating it is for iclone core users to be forced to learn a whole new robust software as a pipeline without any consideration that most iclone users are a small team or just an individual. and for your infomation, i have learnt my own pipeline in nvidia omniverse. i feel sorry for new users who have to learn unreal from scratch… UNREAL pipeline was a market strategy to attract game developers it wasnt for iclone users. my view on the ai was stated clearly as MY OPINION!!!
I think you are the one getting emotional, so I don’t see any point in responding. Saying that something is someone’s personal opinion is a normal expression in English without any negative connotation.
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Too busy turning Iclone into a hub for other applications especially unreal !