Motion Direction Control uses tilted rotation axes with one imported FBX

Hi everyone,
I’m using iClone 8.75.5630.1.

One FBX animation imported from Unity plays correctly, but its rotation axes are tilted in Motion Direction Control. Changing Z,Y rotation tilts the character instead of turning it around the vertical axis.

Is there a way to correct the clip’s rotation axes inside iClone while preserving its root motion?