Regarding the issue I mentioned earlier about being unable to launch the Morph Creator on characters with a SubD level of 1 or higher (see ticket here: Failed to launch Morph Creator because of higher SubD levels - Feedback Tracker),
I thought it could be really useful if the team considered integrating a built-in Morph Editor directly inside iClone, something similar to the Mesh Editor in CC5.
For example, we could “create a new morph,” give it a name, and then directly sculpt changes on the model, like adding a bump on a character’s head after getting hit and simply animate the morph value from 0 to 100 within iClone.
That kind of feature would greatly enhance animation possibilities: we could easily add realistic deformations such as body pressure when a character sits on a sofa or bed, or subtle facial compression when pressing against a glass surface.
Maybe many have already had the idea and it has already been proposed, but I think it would be interesting. I made a ticket just in case :