Match mesh shape between iClone and Blender

I pretty sure the answer is no, but I figured I’d ask those who work on animating in Blender anyway.

Is there way to match 100% mesh shape between iClone and Blender when posed characters are sent to Blender with pipeline? There are certain inconsistencies (mostly at joints), where in Blender mesh is getting deformed differently.

The discrepancy is minor, but enough to mess up Morphs creation process (I need to make morphs in certain poses sometimes).
I could use iClone > CC > Blender with OBJ, but that delays the process greatly, when there is a lot of trial/errors and when testing with multiple poses required.

As you may know Blender is capable of implementing bone based joint correction like any other 3DCC

However you likely do not want to destructively alter the rigging/weighting on a CC4 character ,imported via the pipeline tool, for obvious reasons.

The only truly non destructive method I can think of is the use of animated shape keys of sculpts
on the areas where need better deformations
perhaps even set up drivers to trigger them automatically but this is getting somewhat “Deep in the weeds” :weary:

Yes, for my purpose I cannot change anything in Blender other than creating a morph and exporting as OBJ after importing with pipeline. I was hoping there is something within pileline controls to match poses/animation precisely shape wise. But apparently there are none. Got to go longer route.

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