Low poly when changing size of body parts?

Hi,

Is it normal that when changing the breast size of a female model it gets low poly fairly quickly? When I put clothes on the clothes themselves show the low poly look as well. The same goes for exporting the character to Blender, all other body parts look smooth. Am I doing something wrong? I am on the trail version of CC4

Thanks.

Greetings,

It depends on the resolution of the shirt. When polygons are stretched, the resolution in the stretched area doesn’t change, the existing resolution fills that area. To mitigate this, you can turn on subdivision. This will increase the resolution.

In order to see the subdivision in real-time, you will have to turn on the ‘High’ settings under Preferences > Real-Time Render Quality.

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For the shirt, try going into Blender → Click the mesh → Right Click → Shade Smooth. It should remove that low poly look.

If it works for you in Blender, then it will transfer to Character Creator and Unity (Unsure about Unreal).