Hi everyone,
I’m looking for a technical artist / pipeline specialist with deep experience in Character Creator 5 (CC5) and Unity to help with a very specific V1 pipeline.
What I’m building (V1 only):
A FaceTime-style, waist-up real-time avatar in Unity.
The goal is a fully rigged CC5 character where the head is reconstructed from 1–3 photos, merged cleanly onto a CC5 female body, and exported as a Unity-ready asset.
This is not a full character creator, not a game, and not a cinematic render.
Exact Scope (Nothing More)
Input:
• 1–3 front-facing photos of a person
• A single CC5 female body (provided)
Pipeline Tasks:
• Run an existing DECA/FLAME-style head reconstruction (no custom ML, no training)
• Produce a neutral head mesh + clean texture
• Generate basic expression + viseme blendshapes
• Attach the reconstructed head to the CC5 body
• Patch the neck seam cleanly (geometry + normals, no decals preferred)
• Retarget facial blendshapes correctly to the CC5 rig
• Export a Unity-ready FBX (correct skeleton, blendshape naming, scale)
• Provide a simple Unity demo scene showing:
– idle pose
– blinking
– eye micro-movement
– basic lip-sync
Explicitly Out of Scope
• No CC4/iClone workflows
• No ZBrush sculpting or manual likeness work
• No wardrobe, hair systems, or clothing
• No advanced shaders or lighting polish
• No UI, no tools, no sliders
• No mobile app integration
• No MetaHuman
Who This Is For
I’m specifically looking for someone who has:
• Hands-on experience merging custom heads into CC5 bodies
• Strong understanding of CC facial rigs & blendshapes
• Shipped Unity-ready character assets before
• Comfort working with existing head-reconstruction outputs
If you’ve done similar work or can point me to someone who has, I’d love to connect.
Please reply with:
• Relevant experience
• Examples (if available)
• Rough time estimate for this V1 scope
Thanks in advance — happy to answer clarifying questions.