ive tried to use CC characters on convai but the jaw twisted when it plays
and i found their jaw delfault rotation value are not same
character that works
that not works
any way to fit rotaion of jaw bone when i export to unity?
ive tried to use CC characters on convai but the jaw twisted when it plays
and i found their jaw delfault rotation value are not same
character that works
that not works
any way to fit rotaion of jaw bone when i export to unity?