Jaw animation Facial hair detaching issues in Unreal

Got a weird issue with a CC5 character with jaw animations and facial hair importing into Unreal 5.6. The character works fine in Iclone but doesn’t seem to import any jaw animation when brought into unreal. However, his beard does, and it moves separately from the chin. Has anyone else come across this issue?

Hi hansagan,
Could you please confirm which version of CC5 you are currently using? The update released this Wednesday (v5.02) already included a fix for this issue.
If you are still experiencing the same situation, could you kindly provide a recording of your workflow? That would help us better identify at which step the problem occurs.