Issue swapping metahuman with cc5 character

Hello
im using the latest cc5 plugin for unreal 5.7(all in on)
The plugin is not splitting the head from the body, leaving it as a single mesh.
SO, when I swap the mesh, it gets duplicated

is there a solution?

Before AutoSetup version 1.41, we hid the mesh on the skeletal mesh by disabling the materials. However, this method caused Unreal to crash when applying groom hair, so we later switched to hiding the mesh within the Blueprint. We will continue exploring the best approach to handle this.

For now, it is possible to manage this using a Construction Blueprint. I will try to explain how to do this manually until we have a quicker solution.

Many thanks for your response.
Do you haave tutorial about how to do this manual procedure?

Hi, igorpichardo159

Here is a basic tutorial video.
How to Separate the Body and Face

The essential step is to copy the Construction Blueprint, along with the two variables FaceSectionIndex and BodySectionIndex, from the CC character Blueprint to the MetaHuman Blueprint.

If you are replacing the full body, connect it to the Body Keys. If you only need the head, connect it to the Head Keys. If you only need the body, connect it to the Body Keys and disconnect the Face.

We apologize for the inconvenience. We will work to find a new solution that does not require this level of manual setup as soon as possible.

thanks,

Luke

Many thanks for the help
It seems to work!

Regards,