Is It possible to replace the whole head with the Blender Plugin? (+ I discovered a new Cool App for Face Scan Copresence)

Hey guys, Is it possible to send a CC4 base body into Blender and replace the head by another head made elsewhere (like a scan) to avoid to go thru Headshot which is always deforming the geometry when trying to import a scan?
I mean I’m really not satisfied by how Headshot 2 isn’t able to really just import a 3D model without deforming it, even when taking time to really pin point things etc, there’s just not enough accuracy, it clearly needs some AI upgrade with the latest algorithm, or just integrate a plugin with some new app.

BTW I just stumble upon this one which seems really great and is able to export into MetaHuman and Blender, get Hairs as Alembic Files etc…
I really hope that the Reallusion Team will connect with those guys at Copresence to finally reach a better quality of Digital Double:

You need the keep vertex order intact, so it’s the same as CC base meshes. This is usually done by stretching and deforming the CC base mesh over an arbitrary mesh (like it’s done in Headshot). If you do it another way, for example by adding, deleting or changing any vertices, the order of them will also change.

If your models don’t have the same order you basically need to reimport the models as humanoids and configure them manually.

If you want more control than Headshot you could get a tool like Faceform Wrap. They also offer a cheaper Zbrush plugin.

1 Like

Thank you @Sophus !