Inability to merge meshes with the same material

If i drag & drop a beard from the content tab to my character, it is split in 4 sperate meshes, with the same material.

however, to consolidate a material, it seems like it has to be in a single object, wich i think CC4 cannot do? I might be wrong on this, but i have found nothing on merging meshes or objects.
Though I can merge the materials, but it will result in the resolution of the facial hair being divided by 3 unnecessarily.

And during the export, checking the option to merge the facial hair should resolve this issue, but since it is multiple materials, importing the character into Unity will just split the meshes again to assign the right material for each part of the facial hair.

Any idea on how to deal with this?
Thank


May I ask if you have ever used the Consolidating Materials feature?
Here is a reference tutorial that may be helpful: Consolidating Materials

As I said in the second line of the post, “however, to consolidate a material, it seems like it has to be in a single object, wich i think CC4 cannot do? I might be wrong on this, but i have found nothing on merging meshes or objects.”

Hi, just checking — does the Merge Material (UV) tool help with your issue?
You can select multiple meshes and combine them into one object, but it will bake all the UVs onto a single texture.

So as you mentioned, because the UVs are baked together, it results in the facial hair resolution being divided by 3. If you need the original-quality objects, then merging is indeed not feasible.

This is currently a limitation of the existing feature. I’ll also pass your use case to the team to see if we can consider related improvements in future development.

Thank you!

I have to agree with OP.

CC does not have a reliable function which will merge separate meshes with identical UVs and materials. While in Blender it takes literally 30 seconds to merge meshes and then consolidate materials preserving original UVs and without loosing texture quality.

We really need that feature. Often times we import assets from other apps where there is a lot of meshes and materials could be consolidated saving tons of resources internally and while exporting.

This was done with Blender pipeline for the 4 beard piece (default Short Boxed hairstyle).
Object, mesh and material was renamed after re-importing back to CC from Blender:

Merging technically works, yes, but if it is for an optimized project where you need small textures and the least amount of drawcalls possible, i do think it’s a shame that you have to either work with huge repeated textures, or multiple times the same material.

The thechnology of consolidating materials is already in the software, i think it’s more a problem of not being able to merge different objects into one.

Thank you for your answer!

Yes, exactly. That is the problem RL need to address. Meantime this routine can be use as workaround: