Importing UDIM Textures on a Humanoid Model in Character Creator

I’m trying to setup a humanoid character (non-cc+ base mesh) in Character Creator. The model has been textured in Substance Painter using a UDIM workflow. I’m now trying to bring those textures into Character Creator, but I am unsure of how to apply the UDIMs inside CC.

Is there a way to link the UV Tiles to the textures? Every tutorial I’ve seen uses the Substance Painter pipeline that uses a cc+ base mesh.