I exported a default CC5 character as FBX (Blender preset, Mesh). Imported into Blender 4.5.12 and Blender 5.0 using both the CC/iC Pipeline importer and the standard FBX importer. Any pose made in Pose Mode is lost after saving and reopening the .blend. BlenderKit rigs work correctly on the same installation. I’m currently using the trial version of CC5. Does that make a difference?
The characters come in with animations, if you don’t keyframe the pose, it’s lost as the animation will override it when you reload.
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I tried to import the mesh only without animation. Do they come in with animations regardless? I’m not making an animation, I’m making a comic with 3d models. Is there a way to disable or remove the imported animation so I don’t have to keyframe every pose?