Importing animation ruins the pelvis movement

When you import various animations to your iavatars, some of them get the pelvis movement completely wrong. See example in curve editor of the Z position (IK mode). Correct import would look like a smooth wave, but for some characters (I don’t know why) iclone decides to import a completely different movement. This problem seems to mainly be about all the pelvis channels. I’ve checked across 5 different characters: some work, others get weird (and different each times) alterations of the pelvis movement.


PS: I use only custom made iavatars, from Accurig.

Hi…

If you believe there is an issue that needs addressing, please can you report this in the Feedback Tracker and dev team will check it. They will then give you an update there once the checks are complete. Thanks.