Import Body/Head Morphs Separately

I recently found a free character on the internet I would like to convert to a CC Character. I use a program called Wrap3D to make a full body morph.
My problem is this. The character didn’t come with a complete head. Only a face and hair covering the back of the head.
Wrap3D gives very odd results if I Wrap it that way.
Is it possible to import A body morph and A head morph separately in CC?
So I make the body morph first and then the head morph in Wrap3D and put them on the same CC base mesh?

The original character came with bones (face and body), but they are all detached and messed up when I import the mesh and try to characterize it in CC.

Hi anubis_935037,

Could you kindly send us a screen record of your character?

Thanks