Iclone to Unreal Auto setup help required - textures messed up

Hi guys,
I’m using Live Link 1.32 and the Auto Setup 1.37 version plugin to import a character to Unreal 5.4
I used the send to iclone option.
The character textures are completely shiny and glossy, the eye lashes are messed up… and when I bring the character into my scene, it looks like a metallic object

I have the auto setup content copied to my project file, and the plugin setup in my project
What’s going on? how can I fix this?

Edit the material and try with the following setting to see if it helps.

As for the eyelashes, change the material to another eyelash material that comes from the character import. I do not have the exact name but you can select the existing eyelash material and swap it with the another one available in the same place where other materials are present.