Now that Blender will have an AI rendering function (and also a film that just won an Oscar), I expect many other 3d packages to follow. I just completed an award winning doc feature using extensive AI, and it’s clear to me that this is going revolutionize animation.
I would bet money that Reallusion will introduce an AI render of some sort in v9, as they always seem to be in step with the times when it comes to 3d animation. If so, just take my money now.
If I could create a rough scene in Iclone, generate consistent characters and camera angles with the quality and speed of AI, I think it would be a game changer.
I am eagerly waiting for AI to be able to re-style animation frames with perfect fidelity.
The issue of needing a “high quality” render engine will be moot.
Just render your animation with the default.
and have the AI convert the frames to the style of your choice:
Pixar, unreal engine, Anime, 90’s cartoon etc.
I don’t want to have to buy Iclone 9
I would like this as a third party service where I could just buy “conversion sessions” for a reasonable price the same way people use render farms today.
or buy a local install and run to conversions myself.
How about an AI that fixes RL bugs ? I am not kidding, with Grok (Twitter) i solved quite some very interesting technical issues in the past. An AI like Grok with knowledge of the RL code would be able to fix Iclone ect. if only a user describes a bug close enough. Iclone 8, not 9 or 10 !
An AI like Grok with knowledge of the RL code would be able to fix Iclone ect. if only a user describes a bug close enough. Iclone 8, not 9 or 10 !
Also I am not a programmer but I do not think the end user can fix bugs with AI and have the fixes implemented without recompiling a new build of the software.
Speaking of AI
Cascadeur’s AI will Fill in the animation of your character based on where you moved him, totally avoiding any “Root motion” issues
Nono, the idea was to implement an AI (like Grok or Chtgpt etc etc, not using Grok itself) into Iclone or a Subapp that comes delivered with iclone for example. I just liked the idea of it.
Hmm, a full sized LLM like Grok or ChatGPT probably needs about 500-1000 GB VRAM. So that wouldn’t be possible without another subscription to an online service. I’m not really interested in that.
Sarebbe bello vedere Iclone 9 con Ai che risolve i problemi della fisica dei vistiti del tessuto in generale, e magare introdurre altre lingue nel programma.
I have been thinking about this and just wanted to share my thoughts. I think making iclone9 an ai based system would be great. Now I’m not big on AccuPOSE INFINITY subscription model. After all it just helps with poses. Something I think could easily be done without a subscription. But the more I think about it the more I think that I’d be fine with a monthly subscription model for a full ai service system for iclone 9. It would have to be able to render full persistent scenes with persistent characters. Voice/sound would be good too but not required. It would need to render with photo realism and it would be hard to justify more than $20 a month. What are others feelings on this?
Photo realism with persistent scenes and characters? I’ll believe that once I actually see it. Frankly, I don’t think that RL has the resources to (a) develop something like that and (b) keep the hardware and software infrastructure running to make this feasible for paying customers. And even if they did, probably not at 20 bucks a month. But RL is welcome to prove me wrong.
iClone is not friendly when it comes to this.I waste hours even days trying to rectify root motion issues. I dread having to get my characters to turn and walk. Rarely if ever does it go smoothly.
Should be able to move, apply motions without characters taking off in random directions. And transitioning smoothly between motions is still very clunky
The problem with software with monthly subscriptions is that it’s perfect for professional use or intensive use,
but for an amateur who would only use the software occasionally, it’s not a viable solution.
In my case, I’m not a professional, I haven’t used iClone or CC4 for 2 months, so I’d have to pay a 2-month subscription fee for nothing,
which is why I prefer to pay for permanent licenses, even if the price is higher.
A pay-per-use system might be the solution, i.e. only pay for the service if you use it, depending on how long you use it.
But even this solution doesn’t really appeal to me, as subscription-based software or services are not for me.
Somehow, Adobe has managed to incorporate AI generation in both premiere and photoshop at all levels of their plans. Perhaps Reallusion should look at a similar model: ai subscription+iclone software included—or—no ai subscription and just the iclone software (at a higher price point of course).
Speaking of Adobe AI, I have to admit that I’ve been mostly avoiding AI–I played around with Firefly some time ago, and it was amusing, but seemed like a gimmick and a bit of a cheat. Anyway, I got a note from Adobe to try Firefly again the other day, so I played with it a little more with a new feature that turns a still image into a video with text prompts, so for yuks I uploaded an image of one of my Daz/iClone characters and said “smile coyly”, “blow a kiss” and “laugh” and got some pretty interesting results (attached). I suppose if I knew what I was doing I would have gotten videos that would have looked more like 3D animation, but as it was, it was pretty interesting to see this character rendered realistically (in the first three videos), and as kinda 2D in the fourth (not sure how that happened.) While each take made the character look slightly different, and the name tag logo patch on her shoulder are messed up, it’s still pretty impressive how much of the detail and feel of the original image was retained, including the hair style and color; the cut, details, and fabric of the outfit; and even the moles on her neck and chest. At this point, I would guess that consistency is still an issue, and maybe some drift if the video was longer–there are some issues with these videos if you look closely, and a couple of the other takes I did had weirdness like her hand going through her neck LOL–but overall, it’s pretty impressive, and I can see how far it’s come even in a few years, and can imagine a lot of possibilities of how this could help animators. https://youtu.be/lKL7Ao0ZaVc