Iclone 8 Render Engine

Perhaps. But I think many of those with more ambitious projects (i.e. heavier workloads) have already moved on from the iClone renderer.

Neither can I, not for sure anyway. Especially since I’m not familiar with the kinds of resources RL could (or would be willing to) bring to bear on something like this.

So have I, for the most part. But there have been quirks when rendering with Redshift (e.g. one card slowing down markedly with the other finishing several seconds (sometimes 30+) earlier and when rendering the same frame again short time later (without significant changes to the project/render settings), there is no slow-down or it is less pronounced.
Perhaps this is because one of the cards still has to take of the all the normal graphics stuff (GUI, etc.). However, I never get double the speed of a single card (i.e. +100%), ideally it is more like +70-80%. If given a choice, I would always a get one card that is twice a fast as another card instead of two of the latter one.

From what I can tell, such two-card rigs such as yours and mine are relatively rare, especially among iClone users. I’m pretty sure that you did not get that machine just to run iClone on, either. :wink:

BTW: If you have a rig like that and C4D why don’t you do what I do and bring everything over from iClone to C4D? Is “real-time” rendering that important to you?

One more thing, slightly off-topic:
So far, Maxon has not made (or been able to make) the unified physics engine they have been introducing over the past few versions of C4D run on more than one GPU either, so perhaps such a thing is not as simple as a layperson might think.

I am not a render expert but to me it seems that having a closer look at the Iclone lighting options can turn out in a greatly enhanced image already .There are a few Iray presets in IC8 that may be used as a base for experimenting. The presets gave me nice results already. Isnt it all about the light ?

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Just say no to rentware.

I think the rendering in Omniverse is easiest if you use IClone because they have the same W-E-R for move, rotate and resize.

In case anyone hasn’t heard Omniverse in the launcher is no longer updated. You have to get Omniverse from Git Hub now for all future updates. I think Nvidia realized no companies would pay their crazy enterprise prices for Omniverse.

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Just sheer speculation on my part but omniverse seemed like a loss leader product to foment the sales of consumer GPU’s
However now that NIVIDIA’s stock price has skyrocketed to ridiculous levels due to their AI server hardware,
they likely do not need to squeeze more dollars out of consumer grade PC users with constant updates to omniverse.

I can tell you that. I was unable to export the character material in a way that made it look like it did in Iclone.

Also, I had a problem with designing the hair system from C4D for one so that I can simply use it again. This is important when the avatar changes clothes. I would have to re-create the hair in C4D every time. I tried to detach the mesh with the hair from the head and position it on the new avatar. But it did not work. Also, character animation in C4D is much more difficult than in Iclone. In principle you can transfer the movements from Iclone to C4D. But saving them in the C4D library is not possible.

I still hope that there will be a direct link from Iclone to C4D one day. That would be the perfect setup for me. Create the avatars in Iclone or CC4 and then just edit them in C4D.

I only bought the computer to do some animation as a hobby. It is a good balance to my stressful job :-).

Many greetings
Peter

I’ve had no luck at all with the lighting system, I was sold this software by its promo videos and yes you have to work at a program as it never comes straight out of the box, as was the curve with Daz, but having used it now for a whole year, I’ve got to say the promo video is not truthful, if it was the lighting and rendering of Iclone that it shows you, then it would be available as a loading scene like the TRex, but it appears it was not done in IClone, it was just the animation. Much the same as the competitions RealIusion run, it is all created in other software, namely Blender.
I foolishly fell for the Unreal plugin promo as well, as it showed a seamless transfer from Iclone to Unreal, which it is not and realized it is nearly the same promo for Omniverse.
Just wish the promos say ‘rendering for these images is not a representation of the real rendering in this program’
Yes I could build a scene from new, and the lighting as I go, but I have paid for props, scenes and buildings from here and cannot see any difference at all, apart from the light making a glow that only lights a part of a face.

I have spent a small fortune on all of this stuff from content from accupose, acculips, animations, MD you name it I got it and when I went to press render I get the same image as I see on my monitor and now I’m being told I have to spend months working in another software to get it looking good, when I should not have bothered with this software at all and used cascadeur and blender (all free software)
It is the same with the hair builders, how do they get it to look so realistic in their promo, when in IClone it looks nothing like that at all?
Guess I have no choice but to count my losses and accept I’ve been duped by their promos and hope that one day they do manage to work on a render engine their promos advertise!

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How would they envision driving away new buyers when the rendering they show in their promos are not going through the actual renderer in Iclone?
And if these promos are true Iclone renders, why don’t they make a video showing the process?

Not sure what they use in the promo videos
But considering all of the export plugins they have built for external softwares really doubt they will ever create a new internal engine for the reasons I already stated.

For me there would be only one thing to update in the render, it is the opacity module.

For the rest using a correct IBL, volumetric lighting, global illumination, textures of 4K minimum, good quality normals I obtain a result that satisfies me.
I did this today :

@Wyrmaster IBL, volumetric lighting, global illumination, etc need to be used as well, see mtakerkart below. Especially IBL Reallusion Courses - Free Online Tutorials for 2D & 3D Animations
BTW: Cascadeur isnt free, is it ?

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There is still a “free” version but its fairly useless without export capability that comes in the paid versions.

I have an older FREE version with FBX full import export before they changed the business model
and added new stuff like rag doll & prop interaction

IMHO ,under the new plan ,to be honest, you really need the pro version($588 non sale price), to have access to the Mocap retarget features and the new ragdoll interaction with scene props.
and it still has no useful render engine
so even with the pro version you need to export a game engine or 3DCC like Blender in which case you could just use iclone and the pipeline tools.

so make your own judgement on if Cascadure
is a viable alternative to iclone.

In my opinion it is not. Cascadeur is, just like iClone and CC, just another tool in the pipeline, primarily for animating action (I wouldn’t what to animate dialogue or facial expression in that program).
While I haven’t tried Cascadeur yet, I already know that I don’t care whether or not it has a render engine of its own.

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Other than the “auto physics” where secondary motion is created automatically
Cascadure offers me nothing
even their new ragdoll features are moot as I already have two ragdoll simulators.

Endorphin simulation to Iclone7 via 3DX
and Poser ragdoll simulation to Iclone via 3DX.
And of course ,once in Iclone the motion can then go to Blender via the pipeline tools

Icone’s new Accupose does exactly what Cascadure’s auto physics doe minus the ragdoll collisions.

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Each Iclone user has his own standard of what is acceptable to them

Just curious but what do you guys think of this (presumably) Iclone video’s render quality?

its right on par with Blenders EEVEE IMHO
but as @Wyrmaster said, I rarely see this level of atmospheric quality outside of official Reallusion promos and they never explicitly affirm it is rendered in Iclone

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Well, I have neither. So Cascadeur seems interesting in that regard.

According to the Cascadeur promo videos I have seen, their auto physics also works on animations not just poses as AccuPose. Again, haven’t tried it myself.

I have to say I got the free version and took up the free offer, before they went pay for. I never really went into it, as I found all the animations I needed elsewhere and now I have accupose which does not work on premade animations, which is what I was hoping for it to do, but I can understand why it does not, just wishful thinking by me.

Looks somewhat cartoony/stylized to me but it fits in with the design of the characters the video is supposed to promote. If that is something I was trying to achieve, I’d probably be quite satisfied with this image quality.

I wouldn’t be able to tell since I have no experience with EEVEE and its look/capabilities. Since I don’t use Blender and not a member of that wider community, I don’t really watch animations created with EEVEE or Cycles either.

And they also don’t tell you, what kind of post work was done on the image, how long the creator(s) spend on this project or about their level of skill, or what other tools may have been used in the process. All of these factors influence the final look of the animation.
Getting the characters advertised is probably the easiest and cheapest thing about this whole production. Anyone picking up these characters in the expectation that their own animation will magically look like this, is probably in for a rude awakening.

This is exactly what I was expressing following my first post, the end quality you get from Iclone video render, makes no difference whether you have max textures selected or not.
I have been playing around with IBL and lighting for ages using the low texture settings for preview, so if the output texture is set to max, you would expect a whole lot of difference in quality, but it is the same as the preview.
I would also add, I have messed around with the Iray plugin, but it never works and I have no idea how you get the textures to load onto a scene, I could click all day on them and nothing happens and then it crashes most of the time, plus it is incredibly slow to render a video with it, much the same as Daz, but that’s expected. I am yet to see even a 5 second video of its performance as it just crashes Iclone. (no support for this either)

@AutoDidact thanks for the Info on Cascadeur.

Cant say really much about the video because i am not shure what i should expect with different renderers.

BTW: The first time i cam on Cascaders website i had the feeling its a Reallusion branch, the website graphics alone looks much like on RLs sites. :thinking:

To make this not more off-topic, you may want to check this out instead: