Iclone 8.63, Unreal live link, Unreal Auto Setup 2.0

Ok - I’m using iClone 8.63 unreal live link to create facial animations on CC5 HD characters previously imported into in Unreal 5.6 (via new Auto Setup 2.0); I’m trying to save the facial animations using the UE Take Recorder.

The auto setup 2.0 creates two blueprint classes {CharacterName}_Blueprint_CC_ControlRig and {CharacterName}_Blueprint_LiveLink
The control rig class allows you to choose either metahuman animator or IC Live Link; I’m successfully able in iClone to create the live link and the live animation plays on the control rig character; however, when I record the live animation using the Take Recorder, it creates an unreal sequence and not an animation sequence, plus the head and body are no longer separated:

Bottom line: Can Reallusion please provide an updated workflow using iClone 8 w/Unreal Live Link using characters imported via the new Unreal Auto Setup 2.0 and the assets it creates and how to transfer facial animations for use w/metahumans and cc characters.

Thanks for the information. To ensure we provide the right workflow steps, could you clarify a few points?

  1. When you mention head and body are no longer separated, do you mean you ultimately want to generate two separate Animation Sequence assets (one for Body, one for Face) from this single recording?

  2. Could you clarify what file outputs are you trying to create and for what purpose?

  3. Is there a specific tutorial or older workflow you were following that was outdated?

Once we know your exact target usage, we can walk you through the steps needed.

This issue has been resolved. The animation sequence is properly created using Unreal Take Recorder when using iClone Live Link and choosing MH Animator and NOT IC Live Link