iClone 8.54 Has Arrived: Reallusion Unlocks Creative Potential with Trial Access to 130,000 Premium Assets

Reallusion announces a major enhancement to its AI Smart Search, transforming how 3D creators discover, access, and apply content within iClone and Character Creator (CC). This powerful update delivers unmatched ease and accessibility, empowering users to elevate their projects without compromising flexibility or cost-efficiency in today’s fast-paced digital content landscape.

Access Best-in-Class Content with Ease

Fully embedded within the Reallusion ecosystem, the in-app AI Smart Search curates best-in-class content with exceptional accuracy, ensuring top standards of quality and relevance in every result. Whether searching for assets in animation, gaming, or virtual reality, its streamlined interface offers seamless navigation—making it a pleasure to explore Reallusion’s vast libraries of digital human assets. Users can easily browse over 30,000 clothing items, 5,500 pairs of shoes, 3,000 hairstyles, 23,000 professional 3D motions, and much more.

Unprecedented Accessibility with Try-Before-You-Buy

To eliminate waste and purchase regret, AI Smart Search introduces a groundbreaking feature: try-before-you-buy access to 130,000 premium assets from Reallusion’s Content Store, Marketplace, and ActorCore. Users can now evaluate content integration directly within their workflow, ensuring every asset aligns with project needs before spending a single cent.

Exclusive Rate for iContent Offers Unbeatable Value

Priced at just 30% of the standard goods, iContent is designed exclusively for image and video rendering within iClone and Character Creator. It offers an affordable way to access and build a mountain of assets optimized for AI-driven projects, pre-visualization, video production, and high-quality rendering.

iContent only requires upgrading to the Standard License when 3D export or pipeline integration is needed. Plus, upgrades can be made anytime by paying just the price difference — no hidden fees or extra charges guaranteed.

Direct Instant Purchasing Within the App

Instant purchasing arrives in AI Smart Search with seamless in-app payments using Direct Access (DA) Points. With just a few clicks, users can buy the assets they need instantly—without leaving the application—streamlining workflows and saving valuable time.

Reallusion DA Points offer a simple micro-payment alternative. Unlike credit cards or PayPal, DA Points can be preloaded into accounts for easy, verification-free purchases with no handling fees.

Embrace an Affordable Future of Creative Possibilities

AI Smart Search disrupts the traditional model of digital asset stores by enabling precise content discovery powered by machine learning. Whether searching with natural language, images, text inputs, or finding similar assets, it makes exploring vast libraries effortless. Users can try thousands of assets without financial commitment and use iContent for rendering; and upgrading to Standard licenses only when export or pipeline integration is needed.

This approach delivers fast access to high-quality designs, fueling creative freedom and efficiency. Ultimately, AI Smart Search marks another milestone in Reallusion’s mission of pushing the boundaries of modern creativity through seamless, intuitive, and empowering technologies.

Online Support:

Tutorials: Reallusion Courses - Free Online Tutorials for 2D & 3D Animations

Online Manual: Welcome

What good is that if rendering in iClone/CC leaves a good deal to be desired? So, if I understand this correctly, there is no change for anyone using third-party apps or render/game engines to render their iClone content?

To be fair ALL Reallusion store content is “designed to rendered inside iclone” by default.
The point here seems that you can access the content store from within Iclone instead of jumping over to a web browser
Now it seems one can test out any store content as a free trial asset from inside iclone.

If you buy it you still go through the usual process of exporting to external 3DCC or game engine etc.

That is not my point.

When I started with iClone 7, there were two licensing tiers: iContent (only for use in iClone/CC) and Export (for other apps, games, etc.). Then they scrapped iContent, made “Export” into “Standard” and added an “Extended” license for game developers, etc.

Now they seem to have re-introduced iContent (for purchases inside iClone/CC?), so there are now three tiers (plus enterprise deals):

iContent (for use in iClone/CC only): 30% of Standard price
Standard (for use in third-party apps/rendering in game engines): 100% of Standard price
Extended (for game developers under certain conditions): 100-300+% of Standard price

So, if you purchase iContent inside of iClone, it’s adios UE, Unity, Blender, C4D, Maya, etc. (unless you pay the additional price difference to Standard) and since many people no longer render inside of iClone, I don’t see the point in re-introducing iContent: The same way I never purchased iContent years ago, I will never purchase any content that I can’t export to C4D, so this entire in-app-purchasing feature has exactly zero benefit for me. And that is my point.

(The only reason I can figure why RL might do this is to attract extremely budget-conscious customers who are happy to live with the render limitations of iClone.)

OK I see
I always imported Daz or my own modeled content so I never dealt with the different licenses of RL store content.

I still render in iClone (call me stupid), so I am happy with this change.

The access is still limited to 10 items per day. So it would take over 35 years to trial all 130.000 items. :thinking:

Iclone8 I updated version 8.54, and now I have a headache. I use walking action, and when the action is over, I use ACCUPOSE posture, and the character will return to the original point. No displacement

likewise.