I have an IProp that works well in IC8 but is completely messed up in IC8.
The same happens if I use the FBX in IC7 and IC8. In IC8 it change some animations!!!
The video bellow explains the problem and I also attach here the link to the IProp if someone wants to see it.
Problem:
Link:
Anyone have similar problems? Am I doing something wrong???
I don’t think you can do much about fixing this animation in IC8. It used to be a full blown humanoid character animation with accessories attached to hands. It then was stripped of character mesh and baked into a prop, but 100s of bones are still there and some parts of animation is handled differently in IC8 than in IC7.
The only way I see it’s getting fixed, is to export alembic from IC7 and import into IC8 (either over the existing prop or as a new object).
But the problem persists if i bring the original FBX. The animation is messed up. Not the original animation. Other Software don-t have that issue. here is the original FBX 3.57 MB file on MEGA
Delete a calendar and skeleton objects in Blender and leave only machete, then export to FBX and send it to RL with a ticket. There is something particular IC8 does not like about it.
I figured the issue…
IC8 cannot handle animations where bone scale value starts with a negative number (consecutive rotations are getting messed up).
The bone a machete attached to, starts with a negative scale for XYZ and then frame 18 is also negative. It can be a small number but should be positive. Probably a bug in IC8.
Once you fix it in Blender it should work fine in IC8
That’s it.
I’m impressed with your finding as I wouldn’t relate the negative values in scale with the issue. Probably an issue in IC8. I will open a ticket