All right, so I have this character in my Unreal Game:
On the left is the current look of the character inside the engine. I want to change the texture of the shirt to the one shown on the right side in my picture (the black texture).
Is there an easier way to do this than I do it?
Currently, when I make changes to the game characters, I always delete the old assets in Unreal and then import the new mesh with the changes. This isn’t very convenient because it requires me to update all references to the old mesh in all the Blueprints that use this character.
I’m looking for a way to apply these changes in a more elegant and efficient way. Unreal already provides the “Reimport” feature. Is there a way how I can use this?
Any ideas?
Cheers!