How to match scene origins between iClone and UE while using Live Link

A buddy provided me with a complex Unreal scene that I’m going to do some character work for. When I transfer assets from the UE scene I find his Unreal world origin is WAY below the origin in iClone. For a lot of reasons I would like to conform his UE origin to my iClone scene origin. Is there a simple way to simply make my iClone origin match the Unreal scene’s? … I think I understand how the iClone Origin widget works in UE but I’m hoping there’s a simple way to change my origin globally so both are the same. Any help GREATLY appreciated!