The bones that you can pick on the dummy are different from the bones in my model. Specifically I would like to know how to map:
CC_Base_R_RibsTwist
CC_Base_R_breast
Currently I am not able to convert these bones to spring because when I go to “edit bones” and select ether of them, set bone type remains grayed out for any option. I read that this may be because they were not mapped during the characterization process. Which is true because I could not tell how you could map them.
Also how would I map these? And are they necessary for all of the Character Creator and iClone animating functions to work correctly?
CC_Base_R_Clavicle
CC_Base_R_ForearmTwist01
CC_Base_R_ForearmTwist02
CC_Base_R_ThighTwist01
CC_BAse_R_ThighTwist02
CC_Base_R_CalfTwist01
CC_Base_R_CalfTwist02
This is the first time I’ve tried to use Characterization, so I could be missing something obvious.
Thank you very much for any info